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  • Educational Products at Breeze

    The use of technology in schools has significantly increased over the past few years. From the introduction to hardware like Smart Boards, to software like iReady and Edmodo, technology continues to shift the way children are learning. Technology continues to prove time and time again that it benefits children in many ways by enhancing their educational experience. Here at Breeze, we are big advocates of using technology in schools to support the curriculum, and we are eager for students to return to school in a safe and healthy environment. We are committed not only to providing unique, fun experiences for users, but also to providing unique educational experiences for children as well. Our best-selling products demonstrate how technology can provide educational benefits for students all over the world, and how they can fit seamlessly into schools, childcare centers, and other educational institutions. 1. Animated Sandbox Our animated sandbox teaches children about topography and the ecological impact of environmental changes. A motion-sensing interactive projection displays a scenic environment on the top of the sand. When children dig, pile up, and move the sand around, the environment changes accordingly in real time. For example, with our ocean theme, children can discover different marine life and ecosystems as they dig through the sand. This augmented reality sandbox is perfect for elementary school science classrooms and after school programs. A bonus to our sandbox is the sensory benefits it provides; the sand’s texture is therapeutic, providing comfort as children’s hands move through the soft grains . 2. Dynamic Floor Our Dynamic Floor is an interactive floor projector that comes with over 25 educational games for children of all ages. Games include spelling, math, music, memory skills, and symbol recognition. In addition to supporting curriculum at a variety of grade levels, this interactive floor projector also encourages team play and interactivity. This focus on teamwork strengthens children’s communication and collaboration skills. Dynamic Floor also motivates them to move around and use their bodies to learn, which encourages making physical activity and exercise an everyday habit in their lives. Our interactive floor projector can enhance a child’s education and well-being, much like other technologies found in schools. Dynamic Floor also supports sensory and motor function skills, making it ideal for therapy centers as well. 3. Digital Ball Wall Our Digital Ball Wall is an interactive wall projector solution in which users throw balls at images and graphics on the projected wall to score points. This product is not only educational and fun, but is also promotes physical activity, team play, and hand-eye coordination, elements that are crucial in a child’s life. Our newest spelling theme also helps to enhance learning development, as it fits well into the classroom curriculum. This theme has two different versions, making it ideal for children of all ages. The first version is designed for early childhood education, where children are given a letter and they throw the ball at the images that start with that letter. The second version allows children to fully spell out words by throwing the ball at the letters in the correct order of their given image. Technology that provides a fun and educational experience makes a child’s learning process memorable. 4. Draw Alive Draw Alive, our best-selling solution, is a one-of-a-kind drawing experience for children of all ages. Children color in one of several creatures or objects of their choice, place it under our advanced scanner, and watch it appear on the screen and interact within a CGI environment. Children can watch their creations come to life right before their eyes. Draw Alive encourages creativity, arts and crafts, and an understanding of how those creations interact with the world around them. Our themes can also teach children about marine life, farm animals, and different modes of transportation. Draw Alive is perfect for childcare centers and after-school programs. 5. Wild Run Wild Run, one of the newest additions to our catalog, is an interactive solution in which users control an avatar of their choice on-screen by using hand gestures and body movements. The objective is to catch as many tokens as possible while dodging obstacles and making it to the finish line before time runs out. Wild Run promotes hand-eye coordination, physical activity, and team play. It’s also contact-free, which promotes cleanliness and safety. Wild Run is ideal for childcare centers and after-school programs. 6. Quantum Space Quantum Space is an immersive visual art show that inspires children to use their artistic creativity as they watch colorful graphics evolve in real time to match their gestures. This interactive wall solution also teaches children about how their movements are all filled with kinetic energy. Quantum Space is ideal for children of all ages. These products provide a fun, educational, and one-of-a-kind experience for children of all ages, and we are honored and excited to be a part of the educational experience of children around the world as we believe interacting with technology to enhance learning and knowledge is the key to a bright future. Questions? Contact us today

  • New Normal: Touchless Exhibits

    As the world enters the beginning stages of the “new normal,” we can’t help but wonder how much will actually change in our daily lives. The most evident changes we’ve seen across the world are social distancing guidelines, wearing face masks while out in public places, and washing and sanitizing our hands often. But what about places where social distancing is the opposite of what it always was, such as family entertainment centers, museums and more? At Breeze Creative, we are watching the world closely as it reopens, learning about new trends and safety guidelines, and proactively responding to the new normal. We’ve noticed that as museums and family entertainment centers begin to open, many of their hands-on exhibits and areas are still closed to the public and trying to be reconfigured. According to an article written by the New York Times, many museums are struggling on how to reopen their most popular hands-on exhibits, including the Natural History Museum of Los Angeles County, who has to close an area of their “Paleo Play Zone” exhibit, where children can use paleontological tools to dig through sand and find fossils. Xtreme Park, an all-inclusive family entertainment center located in Fort Lauderdale, Florida, has opened some but not all of their amenities, including their skating rink, laser tag, and go-karting. Their large arcade, indoor ropes course, escape rooms, and bowling alley remain closed, as these amenities tend to have guests closer to each other. These are just two examples of what many family entertainment centers, museums, theme parks and more across the world are facing. We realized how much we rely on one of our senses for interactivity, learning, and fun. The biggest challenge is trying to keep those elements without the element of touch, and a lot of businesses are realizing that reconfiguring their areas to make them less hands-on and more touchless or gesture based is a solution. Even here at Breeze, we’re reconfiguring one of our best-selling products, Draw Alive. We’re creating a mobile version where users can color in a picture of their choice and submit it to the Draw Alive screen via QR code. We’ve also added more games and themes to our Dynamic Floor, a completely touchless and gesture based interactive floor projector where users can jump, step, and dance around. Our other touchless products include Wild Run, which we’re also adding more themes to soon, Quantum Space, Motion Reactive Walls, AR Head Tracker, and AR Zoo. Touchless games and exhibits are indefinitely going to be part of the new normal, and we’re working diligently to make our products seamlessly fit into this world. Every day is a new challenge as uncertainties and unanswered questions are still prominent. At Breeze, we will continue to be vigilant of the world and work closely with our current and potential clients as we figure out the new normal together. Touchless might be the future, and we are ready for it.

  • The Role of Technology in Museums

    Nowadays, museums are becoming more technologically advanced, attracting constant visitors year round. In fact, museum attendance has skyrocketed more than ever since technology has entered the realm, some experts say. Technology provides a unique, engaging experience for visitors, engaging them in ways that standard exhibits cannot do. Physical experiences make museum exhibits more memorable, and the best use of technology is not to make visitors aware of the technology, but to make them aware of the exhibit. This applies to museums designed for adults and children. Children's museums are overall known for being more interactive than an art or natural history museum tailored to adults, but with the use of interactive solutions and technology, all museums can be engaging. Some of the greatest objectives of museums is that they strive to teach, invoke emotion, and engulf visitors in culture and more. By adding the use of technology and interactive solutions inside of exhibits, museums will be able to reach visitors on another level, engaging them not only mentally but physically as well, making their visit and experience more memorable. Museums are always looking for ways to make their exhibitions more exciting, and new technologies are making that easily achievable nowadays. From 3-D printing to virtual reality, these technologies are being applied in a multitude of ways at museums. Here at Breeze, we design interactive solutions for museums and exhibits. We develop unique mechanics for museums using physical and virtual elements that educate, excite, and amaze, including interactive wall projectors, augmented reality solutions, and custom projects tailored to any client's needs. We utilize a variety of interactive technologies that bring life to any museum, whether it'd be a children's museum, art museum, or science museum and planetarium. We've worked with many museums and exhibits around the world. Our suite of interactive, edutainment solutions can be customized both in content and in scale, ensuring that visitors get the experience our clients want. Questions? Contact us.

  • Come See Us at EAS 2018

    Breeze Creative will be exhibiting at EAS (Euro Attraction Show) this year in Amsterdam from September 25 through 27 at booth #5-108. This year at EAS we will be presenting new interactive games and additional designs for current products. Feel free to stop by and play with us in our interactive booth #5-108. Hope to see you there!

  • Another Successful IAAPA for Breeze

    Breeze Creative is proud to announce our best IAAPA show thus far, with a larger booth than last year and more interactives to share. We had a busy show and want to thank everyone who stopped by our booth! We were lucky enough to show our Draw Alive, Animated Sandbox, & Digital Ball Wall games. There were many more on display and each visitor was able to find their favourite game, We would like to extend a warm thank you to PretWerk, a publication based in the netherlands, for ranking us number one in their list of top five innovations at this year's IAAPA EAS show. See the article here: http://pretwerk.nl/productnieuws/noviteiten/noviteiten-attractiesector-op-eas-beursvloer/51712 Additionally, We would also like to thank the Euro Attraction Professional magazine https://www.eap-magazin.de/21-Home.html for writing about our Animated Sandbox. Screenshot below. We look forward to seeing you all next year to experience our best and newest creations of 2018!

  • Blooloop.com Recognizes Breeze's Innovative "Draw Alive" Game at AAM

    Breeze Creative's game, Draw Alive, was recently featured in this Blooloop.com article that broke down a few of the noteworthy happenings at AAM 2017. The game has been regarded as innovated for having no language barriers, not complicated user interfaces and very little maintenance or supervision. The interactive has been recently installed at The Land of Legends theme park and a variety of other locations accross the globe.

  • SEGD Writes About Breeze's Edutainment Products at Miami Children's Museum

    The Society for Experiential Graphic Design (SEGD) has kindly taken the time to write some generous words about our recent work at the Bank of America Gallery at MCM. "How can you teach children financial literacy in a fun and interactive way? Visit the Miami Children’s Museum and walk through the Bank of America six-foot piggy bank. In this interactive exhibit, children can learn about the importance of earning, saving and spending money as well as the components of a dollar and making change. Additionally, a set of touchscreen activities lets younger kids practice number recognition, simple math skills and fine motor skills." The full article can be read here: https://segd.org/lhsadps-b-exhibit-miami-childrens-museum Breeze installed a range of interactive games and solutions that help children learn and money and saving. Floor projection games, Touch based games and a variety of other digital experiences round out some of the other games at the children's museum. Breeze is very happy to work with such a prestigious children's museum.

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